I incorporated some feedback from @Der_Pesse and @VocumSineratio and abstracted away the sanctuary noise in the attack method: https://github.com/codefreezefi/rpg-combat-kata-fp/commit/e8454c9285284060b4449bad31a6c4fc3bdf59b0#diff-e1d62d8c4965edf0e532dfa19da0891fR114 https://twitter.com/coderbyheart/status/1171524088730284032